Gen2 Patients
Gen2 Patients are the equivalent of a digital high-fidelity manikin.
Every Gen2 Patient combines many requested features and interactions of Acadicus’s previous single-purpose patient characters into a single character. Nine Simulation Manager tabs provide a range of facilitator controls, and the more than 30 sockets plus optional learner control panel give learners many ways to interact with this patient.
The shared content library contains 11 Gen2 Patients, representing a range of patient appearances, and more patients are being added every few months.
Simulation Manager Settings
The Simulation Manager functionality is broken up into nine distinct tabs, which are detailed in the following subsections. The tabs are arranged at the top of the Simulation Manager panel as shown below.
Simulation Manager Tab - Vitals
The appearance of this tab as well as the vitals value ranges match those in existing patients (depicted below). Whenever a vital value is changed, the socketed (or linked) vitals monitor as well as any other socketed vitals monitoring equipment with an appropriate display all receive updated values. Additionally, the Respiratory Rate value controls the speed of the breathing animation.
Simulation Manager Tab - Animation
This tab is intended to be a quick access for controlling the patient’s animations while running a scenario.
The following table details which general idle animation should be currently playing based on the combined values of Talking and Emotion. A description of each animation is provided below the table. Each animation will include the motions described in All in addition to its own specific movements.
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- All: There is occasional blinking, eye movement, and head movement. The chest motion for breathing matches the rate of the RR vital value.
- Basic: Hands rest at the patient’s sides. There is occasional fidgeting such as light hand tapping or scratching an arm or face.
- Basic Talking: Hands and arms make occasional talking gestures.
- Agitated: Hands are mostly resting at the patient’s sides. However, there is frequent impatient fidgeting, such as hand tapping or crossing the arms for a few seconds.
- Agitated Talking: Arms are mostly kept crossed, but hands and arms make frequent talking gestures.
- Unwell: Hands rest on the patient’s abdomen.
- Drowsy: Same as Basic but with less extreme and less frequent idle movements
Simulation Manager Tab - General Apparel and Equipment
This tab controls a couple items relating to what the patient is currently wearing.
Simulation Manager Tab - Circulatory
Circulatory settings include heart sound options for auscultation as well as pulse strength options. There is a toggle for each section to control whether or not its interactions are currently active.
The Heart Sounds section controls what sound is heard by the user when the stethoscope diaphragm is placed within any of the heart auscultation sockets on the patient. The image below demonstrates how these controls appear in the Simulation Manager panel. Clicking on the button next to a socket location cycles through the possible sounds: Normal, Atrial Fibrillation, Murmur, S3, S4.
The Pulses section controls what information is displayed when the specified pulse locations are interacted with. To interact with a pulse location, a user places a hand at the location on the patient and clicks the front trigger of their controller. A small UI panel appears at that location to inform the user how strong the pulse is. It has the text “Pulse Strength: X”, where X is the value chosen in the Simulation Manager. After three seconds, the panel disappears. The image below demonstrates how these controls appear in the Simulation Manager panel. Clicking on the button next to a pulse location in the Simulation Manager cycles through the possible strength levels, which are as follows: 0, 1+, 2+, 3+, and 4+ (where the default is 2+).
The Capillary Refill section controls what information is displayed when the specified capillary refill locations are interacted with (thumbs and large toes). To interact with a capillary refill location, a user places a hand at the location on the patient and clicks the front trigger of their controller. A small UI panel appears at that location to inform the user how long the refill takes. It has the text “Capillary Refill Time: X”, where X is the value chosen in the Simulation Manager. After three seconds, the panel disappears. The image below demonstrates how these controls appear in the Simulation Manager panel. Clicking on the button next to a location in the Simulation Manager cycles through the possible times, which are as follows: 1, 3, and 5 (where the default is 1).
Simulation Manager Tab - Respiratory
The Respiratory tab includes options for setting nose discharge as well as continuous or one-time coughing. It also allows the selection of lung sound options for auscultation.
The table below details the patient appearance and animations that can be set or triggered.
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The Lung Sounds section controls what sound is heard by the user when the stethoscope diaphragm is placed within any of the lung sockets on the patient. The images below demonstrate how these controls appear in the Simulation Manager panel. Clicking on the button next to a socket location cycles through the possible sounds: Normal, Coarse Crackles, Fine Crackles, Wheezing, Diminished, Absent. There is a toggle at the top of this section to control whether the interactions are currently available or not.
Simulation Manager Tab - Digestive and Abdomen
The Digestive and Abdomen tab provides options for mouth and tongue appearance as well as vomit animation triggers. It also allows the selection of bowel sound options for auscultation.
The table below details the patient appearance and animations that can be set or triggered.
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The Bowel Sounds section controls what sound is heard by the user when the stethoscope diaphragm is placed within any of its sockets on the patient. The image below demonstrates how these controls appear in the Simulation Manager panel. Clicking on the button next to a socket location in the Simulation Manager cycles through the possible sounds: Absent, Hypoactive, Present (Normoactive), Hyperactive. There is a toggle at the top of this section to control whether or not its interactions are currently available.
Simulation Manager Tab - Skin and Subcutaneous Tissue
The Skin and Subcutaneous Tissue tab provides options for skin appearance. It also allows the selection of edema severity in several locations on each leg.
The table below details the patient appearance that can be selected.
Any setting outside of default modifies the overall color tint of the skin | ||
The Edema section controls the appearance of the patient’s skin when any of the ”Check Edema” buttons (located near the patient’s legs) are pressed. The table below lists the rebound time and depth of the indent given the selected severity. The image farther below demonstrates how these controls appear in the Simulation Manager panel. Clicking on the button next to each location in the panel cycles through the severity levels, and there is a toggle at the top of this section to control whether the edema interactions are currently available or not.
When a ”Check Edema” button is clicked, the skin surface indents at the corresponding location and stays that way for the time detailed in the table above before returning to normal. The button that was pressed disappears while the skin is indented. When the edema interactions are turned off, the legs are not swollen and all the edema buttons around the patient model are hidden from view.
Simulation Manager Tab - Nervous and Musculoskeletal
The Nervous and Musculoskeletal tab provides options for multiple patient animations and pupil appearance. It also allows the selection of displayed strength for several strength tests.
The table below details the patient animations that can be adjusted.
The Pupils section controls the appearance of the patient’s pupils and how they react to a pen light assessment. The table below details the available options for each setting. The image farther below demonstrates how these controls appear in the Simulation Manager panel. Clicking on a button next to each location in the panel cycles through the options for that particular setting.
The Strength Tests section allows for triggering animations that relate to assessing the strength of the patient. The table below details the animations that can be triggered.
Simulation Manager Tab - Cognition
The Cognition tab provides options for overriding the appearance of the patient’s general idle animation.
Sockets
Socket Functionality
The table below describes the extra functionality associated with each type of socket, and the images farther below depict where the sockets are located on the patient.
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Socket Placements - Anterior (Except Stethoscope)
Socket Placements - Anterior (Stethoscope)
Socket Placements - Posterior and General
Feedback Form
Contents
- Simulation Manager Settings
- Simulation Manager Tab - Vitals
- Simulation Manager Tab - Animation
- Simulation Manager Tab - General Apparel and Equipment
- Simulation Manager Tab - Circulatory
- Simulation Manager Tab - Respiratory
- Simulation Manager Tab - Digestive and Abdomen
- Simulation Manager Tab - Skin and Subcutaneous Tissue
- Simulation Manager Tab - Nervous and Musculoskeletal
- Simulation Manager Tab - Cognition
- Sockets
- Feedback Form